Bedienungsanleitung Zoch Silencio

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Bedienungsanleitung

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10+ 2–4 15
Art. Nr.: 60 110 5142
2020 Zoch Verlag
Simba Toys GmbH & Co. KG
Werkstraße 1, D–90765 Fürth
service.zoch-verlag.de
zoch-verlag.com
Art. Nr.: 60 110 5142
Gemeinsam.
Stumm.
César Gómez Bernadino
Author: César Gómez Bernadino
Illustration: Sébastien Caiveau
Layout: Oliver Richtberg
Translation: Neil Crowley
Play goes clockwise from the starting player. On your turn,
play a card from your hand if you can. Play your card
into the row of its color. Your card must be ranked
higher than the last card played of that color.
You play
SILENCIO
with your fellow players as a team, but
you may never speak a word to each other. On your turn,
you play one of your cards. Each card is played to the row of
its color and must be ranked higher than the last played of
that color. Various effects are created depending on whether
your card directly follows the last of that color or not. Use
these effects skillfully to help your team play as many cards
as possible.
Determine together the starting player without talking.
One player takes the starting-player card from the
middle of the table and starts the game.
Then, beginning with the starting player, each player
passes one card to his left. Look at your new card before
deciding which to pass. When the starting player has
received a card, begin the game.
COMPONENTS
STORY, OVERVIEW AND GOAL SET UP
A TURN
END OF THE GAME
EFFECTS SHRINES
STARTING PLAYER AND PASSING CARDS
Place the large shrine and the four small shrines,
lit side up, beside each other in the middle of the
table.
Take the journey cards of
all four colors. The ranks
you need depend on the
number of players. Return
any unselected cards to
the box.
Place the rest of the selected cards as a face-down deck
in the middle of the table and reveal one card per player.
These face-up cards are the Oracle. Place the starting-
player card next to the Oracle.
Shuffle the selected
cards and deal each
player either five or
six private cards at
random.
Example:
Example:
Values
2
8
26
2
10
36
2
13
45
Deck
Oracle:
3 players
3 cards
Coco
Bertel
Ada
Ada
Bertel
Coco plays the red 4 – matching
(into the red row) and climbing
(4 is higher than 1).
Bertel wanted to play his red 2, but he
can’t as there is already a higher red
card. Instead he plays his blue 3.
1
1
1
1
1
1
1
1
Whenever you play a card, you create its light or dark
effect.
You create the light effect when your card’s rank
doesn’t directly follow that of the last card played of
that color. Play this card right way up. You decide alone
whether and how to carry out the light effect. You can
even skip the effect.
Bertel’s blue 3 doesn’t directly
follow its predecessor, the blue
small shrine (rank 1). He plays his
card right way up to show that its
light effect was created. Now, he
decides whether and how he will
use it. (He will add the red 4 to his
hand, as explained below.)
Ada plays the blue 4, which
directly follows its predecessor, the
blue 3. She plays the card upside
down to show that the dark blue
effect was created.
Now, she decides how to use it.
(She will have to give an Oracle
card of her choice to Coco or
Bertel, as explained below.)
4
4
4
4
3
3
3
3
On your turn, if you can’t play a card or have no cards in
hand, you must pass.
If nobody can play a
card, the game ends.
Count the cards left in
all players’ hands. The
fewer cards left the
better.
If the next card played
would create a dark effect,
skip that effect.
If the next card played
would create a light
effect, skip that effect.
Choose another row and
add the last card played
to it to your hand.
Give one of the Oracle
cards to another player.
Reveal the top card of the
deck to replace it.
Choose a player. This
player carries out one of
the following three actions:
1) Swap Player Player:
The chosen player gives
another player a card from
his hand. Then that player
gives him one.
2) Swap Player Oracle:
The chosen player takes an
Oracle card, then replaces
it with one from his hand.
3) Change the Oracles: The
chosen player returns all
Oracle cards to the box and
reveals one per player from
the deck.
The next card played must
be green.
The highest green card in
the game cannot create
this effect.
2
8
8
3
4
You may take any lit shrine from the center
of the table at the start or end of your turn.
If you take the large shrine, immediately
create the light effect of your choice. If you
take a small shrine, immediately create the
corresponding light effect. Return the shrine,
unlit, to the center of the table. You may not
take more than one shrine a turn.
VARIANTS
Tavern
Unlit Shrines
open
“I have X cards that I can’t play.“
“I only have high cards in color Y.“
“Please don’t play color Z.“
Place the tavern card closed in the middle of the table, only
opening it again when another three dark effects have
been created.
Including the tavern makes
SILENCIO
easier.
When setting up the game, place it closed side
up in the middle of the table. Flip it open when
a third dark effect has been created. If it’s
open in the middle of the table, you may take it
at the start or end of your turn to immediately
make one of the following statements:
closed
lit shrine unlit shrine
You can make
SILENCIO
harder by starting with
the large shrine, the small shrines, or even all five
shrines unlit.
2 3 4
0 0 0
Perfect!
(See variant – Unlit Shrines.)
1–2
1–3
1–4
So near and yet so far.
3+
4+ 5+
Don’t lose heart.
(See variant - Tavern.)
Put a card from your hand
face up in front of you.
From now on, any player
can play this in his turn
as though it were in his
hand.
If it is the only „legally“
playable card in your turn,
you may not pass and
must play it.
If another player has no
„legally“ playable card in
his hand or in front of him
during his turn, he does
not need to play your
card and may pass.
The next player to play
a card shuffles his hand
and plays one at random.
If he can’t play that card
(matching and climbing), he
returns it to his hand and
takes a normal turn instead.
You create the dark effect when your card’s rank does
directly follow the last card played of that color and
it wasn’t your last card in hand. Play this card upside
down. You can’t forgo a dark effect. If it requires any
decisions, make them alone.
You are a group of silent wanderers of far-off lands.
Always moving forward through wondrous landscapes,
collecting fragmentary impressions of your journey
together.
Coco
1
1
1
1
1
4
4
Bertel
1
1
1
1
1
4
4
3
3
1 starting-player card
1 large
shrine card
4 small
shrine cards
1 tavern card
(for variant)
48 journey
cards in
4 colors
Always matching, always
climbing.
If you can’t agree
on a starting player
silently, you lose together.
Never talk
about your cards, or about
possible or previous moves.
Neither words nor other
sounds SILENCIO!
Time lost by day
must be made up
for at night!
Having
to pass is all right!
On your next turn, you might be
able to play a card again.
If you can legally
play a card,
you can’t pass!
Don’t forget light effects are optional,
dark effects are mandatory!
Only blue cards are
certain to remain
where they are played.
You may give
an Oracle card to
a player with no cards in
hand.
If you
can’t play a green
card you must pass. If you all
pass the game ends.
You
may choose yourself to
carry out the action.
Free extra effects!
But not when you pass!
This is the real
challenge for experienced
wanderers.
Example:
Don’t
include face up
cards in front of you when
shuffling your hand.
This card counts
as being in your
hand only.
12111098765432
Download Bedienungsanleitung auf Deutsch (PDF, 8.51 MB)
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Spezifikationen

Marke Zoch
Modell Silencio
Kategorie Gesellschaftsspiele
Dateityp PDF
Dateigröße 8.51 MB

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